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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleModule
- UParticleModule::CanTickInAnyThread()
- UParticleModuleBeamBase::CanTickInAnyThread()
- UParticleModuleCameraBase::CanTickInAnyThread()
- UParticleModuleCameraOffset::CanTickInAnyThread()
- UParticleModuleCameraOffset::CanTickInAnyThread()
- UParticleModuleCollision::CanTickInAnyThread()
- UParticleModuleLight::CanTickInAnyThread()
- UParticleModuleLightBase::CanTickInAnyThread()
- UParticleModuleLight::CanTickInAnyThread()
- UParticleModuleLocationBoneSocket::CanTickInAnyThread()
- UParticleModuleLocationSkelVertSurface::CanTickInAnyThread()
- UParticleModuleMaterialBase::CanTickInAnyThread()
- UParticleModuleParameterBase::CanTickInAnyThread()
- UParticleModuleParameterDynamic::CanTickInAnyThread()
- UParticleModuleParameterDynamic::CanTickInAnyThread()
- UParticleModuleSourceMovement::CanTickInAnyThread()
- UParticleModuleTrailBase::CanTickInAnyThread()
- UParticleModuleTypeDataAnimTrail::CanTickInAnyThread()
- UParticleModuleTypeDataBeam2::CanTickInAnyThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h |
Include | #include "Particles/ParticleModule.h" |
virtual bool CanTickInAnyThread()
Remarks
Return false if this emitter requires a game thread tick