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Unreal Engine C++ API Reference > Runtime > Engine > Particles > TypeData > UParticleModuleTypeDataRibbon
Syntax
float TangentTessellationScalar
Remarks
The tangent scalar for tessellation. Angles between tangent A and B are mapped to [0.0f .. 1.0f] This is then multiplied by TangentTessellationScalar to give the number of points to tessellate