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Unreal Engine C++ API Reference > Runtime > Engine > Particles > TypeData > UParticleModuleTypeDataRibbon
Syntax
float TangentSpawningScalar
Remarks
Trail Spawning Variables. The tangent scalar for spawning. Angles between tangent A and B are mapped to [0.0f .. 1.0f] This is then multiplied by TangentTessellationScalar to give the number of particles to spawn