Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > TypeData > UParticleModuleTypeDataMesh
- UParticleModuleTypeDataBase::SupportsSpecificScreenAlignmentFlags()
- UParticleModuleTypeDataMesh::SupportsSpecificScreenAlignmentFlags()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataMesh.h |
Include | #include "Particles/TypeData/ParticleModuleTypeDataMesh.h" |
virtual bool SupportsSpecificScreenAlignmentFlags&40;&41; const