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Unreal Engine C++ API Reference > Runtime > Engine > Particles > TypeData > UParticleModuleTypeDataBeam2
Syntax
UPROPERTY (EditAnywhere, Category=Beam)
int32 InterpolationPoints
Remarks
Indicates whether the beam should be interpolated. <= 0 --> no > 0 --> yes (and is equal to the number of interpolation steps that should be taken.