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Unreal Engine C++ API Reference > Runtime > Engine > Particles > TypeData > UParticleModuleTypeDataBeam2
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataBeam2.h |
Include | #include "Particles/TypeData/ParticleModuleTypeDataBeam2.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleBeamModules.cpp |
virtual void GetDataPointers
&40;
FParticleEmitterInstance &42; Owner,
const uint8 &42; ParticleBase,
int32 & CurrentOffset,
FBeam2TypeDataPayload &42;& BeamData,
FVector &42;& InterpolatedPoints,
float &42;& NoiseRate,
float &42;& NoiseDeltaTime,
FVector &42;& TargetNoisePoints,
FVector &42;& NextNoisePoints,
float &42;& TaperValues,
float &42;& NoiseDistanceScale,
FBeamParticleModifierPayloadData &42;& SourceModifier,
FBeamParticleModifierPayloadData &42;& TargetModifier
&41;
Remarks
GetDataPointers Retrieves the data pointers stored in the particle payload.
Parameters
Name | Description |
---|---|
Owner | The owning emitter instance of the particle. |
ParticleBase | Pointer to the particle of interest |
CurrentOffset | The offset to the particle payload |
BeamData | The FBeam2TypeDataPayload pointer - output |
InterpolatedPoints | The FVector interpolated points pointer - output |
NoiseRate | The float NoiseRate pointer - output |
NoiseDeltaTime | The float NoiseDeltaTime pointer - output |
TargetNoisePoints | The FVector TargetNoisePoints pointer - output |
NextNoisePoints | The FVector NextNoisePoints pointer - output |
TaperValues | The float TaperValues pointer - output |
NoiseDistanceScale | The float NoiseDistanceScale pointer - output |
SourceModifier | The FBeamParticleModifierPayloadData for the source - output |
TargetModifier | The FBeamParticleModifierPayloadData for the target - output |