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Unreal Engine C++ API Reference > Runtime > Engine > Particles > TypeData > UParticleModuleTypeDataBeam2
Syntax
TEnumAsByte< enum EBeam2Method > BeamMethod
Remarks
General Beam Variables. The method with which to form the beam(s). Must be one of the following: PEB2M_Distance - Use the distance property to emit a beam along the X-axis of the emitter. PEB2M_Target - Emit a beam from the source to the supplied target. PEB2M_Branch - Currently unimplemented.