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uint32: 1 |
bRemoveHMDRoll |
If true, removes the HMD view roll (e.g. in VR) |
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uint32: 1 |
bUseVelocityForMotionBlur |
If true, use velocity to approximate motion blur |
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float |
CameraMotionBlurAmount |
How much to stretch sprites based on camera motion blur. |
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float |
CollisionRadiusBias |
Bias to apply to per-particle size for collision. |
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float |
CollisionRadiusScale |
Scale to apply to per-particle size for collision. |
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float |
CollisionRandomDistribution |
Control on reflection's random distribution when colliding. (1=uniform distribution) |
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float |
CollisionRandomSpread |
Control on reflection's random distribution spread. |
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float |
CollisionTimeBias |
Bias applied to relative time upon collision. |
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FVector4 |
ColorBias |
|
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FVector4 |
ColorScale |
Scale and bias to be applied to the color of sprites. |
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FVector |
ConstantAcceleration |
Constant acceleration to apply to particles. |
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float |
DragCoefficientBias |
Bias to apply to per-particle drag coefficient. |
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float |
DragCoefficientScale |
Scale to apply to per-particle drag coefficient. |
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float |
GlobalVectorFieldScale |
Scale to apply to global vector fields. |
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float |
GlobalVectorFieldTightness |
Tightness override value for the global vector fields. |
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TEnumAsByte< enum EParticleAxisLock > |
LockAxisFlag |
The method for locking the particles to a particular axis. |
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float |
MaxFacingCameraBlendDistance |
The distance at which PSA_FacingCameraDistanceBlend is fully PSA_FacingCameraPosition |
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float |
MinFacingCameraBlendDistance |
The distance at which PSA_FacingCameraDistanceBlend is fully PSA_Square |
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FVector4 |
MiscBias |
|
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FVector4 |
MiscScale |
Scale and bias to be applied to the misc curve. |
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float |
OneMinusFriction |
One minus the coefficient of friction applied to particles upon collision. |
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FVector |
OrbitFrequencyBase |
Frequency at which the particle orbits around each axis. |
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FVector |
OrbitFrequencyRange |
|
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FVector |
OrbitOffsetBase |
Offset at which to orbit. |
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FVector |
OrbitOffsetRange |
|
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FVector |
OrbitPhaseBase |
Phase offset of orbit around each axis. |
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FVector |
OrbitPhaseRange |
|
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float |
PerParticleVectorFieldBias |
Bias to apply to per-particle vector field scale. |
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float |
PerParticleVectorFieldScale |
Scale to apply to per-particle vector field scale. |
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FVector2D |
PivotOffset |
Pivot offset in UV space for placing the verts of each particle. |
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TArray< FColor > |
QuantizedColorSamples |
Quantized color samples. |
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TArray< FColor > |
QuantizedMiscSamples |
Quantized samples for misc curve attributes to be evaluated at runtime. |
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TArray< FColor > |
QuantizedSimulationAttrSamples |
Quantized samples for simulation attributes. |
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float |
ResilienceBias |
Bias to apply to per-particle damping factor. |
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float |
ResilienceScale |
Scale to apply to per-particle damping factor. |
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float |
RotationRateScale |
Scale to apply to per-particle rotation rate. |
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TEnumAsByte< enum EParticleScreenAlignment > |
ScreenAlignment |
Screen alignment for particles. |
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FVector4 |
SimulationAttrCurveBias |
|
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FVector4 |
SimulationAttrCurveScale |
Scale and bias to be applied to the simulation attribute curves. |
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FVector4 |
SizeBySpeed |
SizeBySpeed parameters. XY=SpeedScale ZW=MaxSpeedScale. |
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FVector4 |
SubImageSize |
Size of subimages. X:SubImageCountH Y:SubImageCountV Z:1/SubImageCountH W:1/SubImageCountV |