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Unreal Engine C++ API Reference > Runtime > Engine > Particles > TypeData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataGpu.h |
Include | #include "Particles/TypeData/ParticleModuleTypeDataGpu.h" |
Syntax
struct FGPUSpriteLocalVectorFieldInfo
Remarks
Data needed for local vector fields.
Variables
Type | Name | Description | |
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uint32: 1 | bIgnoreComponentTransform | Ignore Components Transform |
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uint32: 1 | bTileX | Tile vector field in x axis? |
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uint32: 1 | bTileY | Tile vector field in y axis? |
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uint32: 1 | bTileZ | Tile vector field in z axis? |
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uint32: 1 | bUseFixDT | Use fix delta time in the simulation? |
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TObjectPtr< class UVectorField > | Field | Local vector field to apply to this emitter. |
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float | Intensity | Local vector field intensity. |
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FRotator | MaxInitialRotation | Maximum initial rotation. |
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FRotator | MinInitialRotation | Minimum initial rotation. |
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FRotator | RotationRate | Local vector field rotation rate. |
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float | Tightness | Local vector field tightness. |
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FTransform | Transform | Local vector field transform. |
Constructors
Type | Name | Description | |
---|---|---|---|
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