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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Size
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleSizeBase
- UParticleModuleSizeMultiplyLife
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Size/ParticleModuleSizeMultiplyLife.h |
Include | #include "Particles/Size/ParticleModuleSizeMultiplyLife.h" |
Syntax
class UParticleModuleSizeMultiplyLife : public UParticleModuleSizeBase
Variables
Type | Name | Description | |
---|---|---|---|
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FRawDistributionVector | LifeMultiplier | The scale factor for the size that should be used for a particle. |
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uint32: 1 | MultiplyX | If true, the X-component of the scale factor will be applied to the particle size X-component. |
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uint32: 1 | MultiplyY | If true, the Y-component of the scale factor will be applied to the particle size Y-component. |
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uint32: 1 | MultiplyZ | If true, the Z-component of the scale factor will be applied to the particle size Z-component. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleSizeMultiplyLife
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. |
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bool | Returns whether the module is SizeMultipleLife or not. | |
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bool | IsValidForLODLevel
(
UParticleLODLevel* LODLevel, |
Returns true if the module is valid for the provided LOD level. |
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void | SetToSensibleDefaults
(
UParticleEmitter* Owner |
For Cascade. |
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
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void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |