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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location > UParticleModuleLocationSkelVertSurface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationSkelVertSurface.h |
Include | #include "Particles/Location/ParticleModuleLocationSkelVertSurface.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp |
bool VertInfluencedByActiveBone
&40;
FParticleEmitterInstance &42; Owner,
FModuleLocationVertSurfaceInstancePayload &42; InstPayload,
USkeletalMeshComponent &42; InSkelMeshComponent,
int32 InVertexIndex,
int32 &42; OutBoneIndex
&41;
Remarks
Check to see if the vert is influenced by a bone on our approved list. bool true if it is influenced by an approved bone, false otherwise.
Parameters
Name | Description |
---|---|
Owner | The particle emitter instance that is being setup |
InSkelMeshComponent | The skeletal mesh component to use as the source |
InVertexIndex | The vertex index of the vert to check. |
OutBoneIndex | Optional return of matching bone index |