Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleLocationBase
- UParticleModuleLocationEmitterDirect
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationEmitterDirect.h |
Include | #include "Particles/Location/ParticleModuleLocationEmitterDirect.h" |
Syntax
class UParticleModuleLocationEmitterDirect : public UParticleModuleLocationBase
Variables
Type | Name | Description | |
---|---|---|---|
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FName | EmitterName | The name of the emitter to use as a source for the location of the particles. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleLocationEmitterDirect
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
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void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |