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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location > UParticleModuleLocationBoneSocket
- UParticleModule::CanTickInAnyThread()
- UParticleModuleLocationBoneSocket::CanTickInAnyThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h |
Include | #include "Particles/Location/ParticleModuleLocationBoneSocket.h" |
virtual bool CanTickInAnyThread&40;&41;
Remarks
Return false if this emitter requires a game thread tick