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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationSkelVertSurface.h |
Include | #include "Particles/Location/ParticleModuleLocationSkelVertSurface.h" |
Syntax
struct FModuleLocationVertSurfaceParticlePayload
Remarks
ModuleLocationVertSurface per-particle payload - only used if updating each frame
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | SourceIndex | The index of the socket this particle is 'attached' to |