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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location > FModuleLocationBoneSocketInstancePayload
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h |
Include | #include "Particles/Location/ParticleModuleLocationBoneSocket.h" |
void InitArrayProxies
&40;
int32 FixedArraySize
&41;
Remarks
Initialize array proxies and map to memory that has been allocated in the emitter's instance data buffer