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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Light > UParticleModuleLight
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Light/ParticleModuleLight.h |
Include | #include "Particles/Light/ParticleModuleLight.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp |
void UpdateHQLight
&40;
UPointLightComponent &42; PointLightComponent,
const FLightParticlePayload & Payload,
const FBaseParticle & Particle,
int32 ScreenAlignment,
FVector ComponentScale,
bool bLocalSpace,
FSceneInterface &42; OwnerScene,
bool bDoRTUpdate
&41;