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Unreal Engine C++ API Reference > Runtime > Engine > Particles > FSubUVDerivedData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
Include | #include "Particles/SubUVAnimation.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/SubUVAnimation.cpp |
static FString GetDDCKeyString
&40;
const FGuid & StateId,
int32 SizeX,
int32 SizeY,
int32 Mode,
float AlphaThreshold,
int32 OpacitySourceMode
&41;