Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > FSubUVDerivedData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
Include | #include "Particles/SubUVAnimation.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/SubUVAnimation.cpp |
void Build
&40;
UTexture2D &42; SubUVTexture,
int32 SubImages_Horizontal,
int32 SubImages_Vertical,
ESubUVBoundingVertexCount BoundingMode,
float AlphaThreshold,
EOpacitySourceMode OpacitySourceMode
&41;