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Unreal Engine C++ API Reference > Runtime > Engine > Particles > FParticleSystemWorldManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemManager.h |
Include | #include "Particles/ParticleSystemManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemManager.cpp |
static void OnWorldBeginTearDown
&40;
UWorld &42; World
&41;