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Unreal Engine C++ API Reference > Runtime > Engine > Particles > FParticleSystemWorldManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemManager.h |
Include | #include "Particles/ParticleSystemManager.h" |
Syntax
struct FTickList
Variables
Type | Name | Description | |
---|---|---|---|
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FParticleSystemWorldManager * | Owner | |
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TArray< int32 > | TickList | List of handles in the world manager list. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FTickList
(
FParticleSystemWorldManager* InOwner |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Add
(
int32 Handle |
|
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TArray< int32 > & | Get () |
|
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int32 | Num () |
|
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void | Remove
(
int32 Handle |
|
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void | Reset () |
Operators
Type | Name | Description | |
---|---|---|---|
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int32 & | operator[]
(
const int32 Index |