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Unreal Engine C++ API Reference > Runtime > Engine > Particles > FParticleSystemWorldManager
Type
typedef TFunction < void *, FPSCTickData &, int32 )> FPSCTickListFunction
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemManager.h |
Include | #include "Particles/ParticleSystemManager.h" |