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Unreal Engine C++ API Reference > Runtime > Engine > Particles > FPSCTickData
Syntax
uint8 bCanTickConcurrent: 1
Remarks
True if this PSC can have it's concurrent tick run on task threads. If not, everything is done on the GT.
True if this PSC can have it's concurrent tick run on task threads.
Unreal Engine C++ API Reference > Runtime > Engine > Particles > FPSCTickData
uint8 bCanTickConcurrent: 1
True if this PSC can have it's concurrent tick run on task threads. If not, everything is done on the GT.
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