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Unreal Engine C++ API Reference > Runtime > Engine > Particles > FPSCPoolElem > FPSCPoolElem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h |
Include | #include "Particles/WorldPSCPool.h" |
FPSCPoolElem
(
UParticleSystemComponent * InPSC,
float InLastUsedTime
)