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Unreal Engine C++ API Reference > Runtime > Engine > Particles
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h |
Include | #include "Particles/WorldPSCPool.h" |
Syntax
USTRUCT ()
struct FPSCPoolElem
Variables
Type | Name | Description | |
---|---|---|---|
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float | LastUsedTime | |
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TObjectPtr< UParticleSystemComponent > | PSC |
Constructors
Type | Name | Description | |
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FPSCPoolElem () |
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FPSCPoolElem
(
UParticleSystemComponent* InPSC, |