Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Event
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleEventBase
- UParticleModuleEventReceiverBase
- UParticleModuleEventReceiverKillParticles
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventReceiverKillParticles.h |
Include | #include "Particles/Event/ParticleModuleEventReceiverKillParticles.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="EventReceiver Kill All"))
class UParticleModuleEventReceiverKillParticles : public UParticleModuleEventReceiverBase
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bStopSpawning | If true, stop this emitter from spawning as well. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleEventReceiverKillParticles
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModuleEventReceiverBase
Type | Name | Description | |
---|---|---|---|
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bool | ProcessParticleEvent
(
FParticleEmitterInstance* Owner, |
Process the event... |