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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Color
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleColorBase
- UParticleModuleColorScaleOverLife
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Color/ParticleModuleColorScaleOverLife.h |
Include | #include "Particles/Color/ParticleModuleColorScaleOverLife.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI, Meta=(DisplayName="Scale Color / Life"))
class UParticleModuleColorScaleOverLife : public UParticleModuleColorBase
Variables
Type | Name | Description | |
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FRawDistributionFloat | AlphaScaleOverLife | The scale factor for the alpha. |
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uint32: 1 | bEmitterTime | Whether it is EmitterTime or ParticleTime related. |
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FRawDistributionVector | ColorScaleOverLife | The scale factor for the color. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleColorScaleOverLife
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. |
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bool | GetCustomMenuEntryDisplayString
(
int32 InEntryIndex, |
Get the display name of the custom menu entry. |
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int32 | Custom Cascade module menu entries support Get the number of custom entries this module has. | |
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bool | PerformCustomMenuEntry
(
int32 InEntryIndex |
Perform the custom menu entry option. |
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void | SetToSensibleDefaults
(
UParticleEmitter* Owner |
For Cascade. |
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
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void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |