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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Collision > UParticleModuleCollisionGPU
- UParticleModule::IsValidForLODLevel()
- UParticleModuleCollisionGPU::IsValidForLODLevel()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollisionGPU.h |
Include | #include "Particles/Collision/ParticleModuleCollisionGPU.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Collision.cpp |
virtual bool IsValidForLODLevel
(
UParticleLODLevel * LODLevel,
FString & OutErrorString
)
Remarks
Returns true if the module is valid for the provided LOD level.