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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Collision > UParticleModuleCollision
- UParticleModule::CanTickInAnyThread()
- UParticleModuleCollision::CanTickInAnyThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollision.h |
Include | #include "Particles/Collision/ParticleModuleCollision.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Collision.cpp |
virtual bool CanTickInAnyThread()
Remarks
Return false if this emitter requires a game thread tick