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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Collision
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollisionBase.h |
Include | #include "Particles/Collision/ParticleModuleCollisionBase.h" |
Syntax
enum EParticleCollisionComplete
{
UMETA =(DisplayName="Kill"),
UMETA =(DisplayName="Kill"),
UMETA =(DisplayName="Kill"),
UMETA =(DisplayName="Kill"),
UMETA =(DisplayName="Kill"),
UMETA =(DisplayName="Kill"),
EPCC_MAX,
}
Values
Name | Description |
---|---|
UMETA | Kill the particle when MaxCollisions is reached |
UMETA | Kill the particle when MaxCollisions is reached |
UMETA | Kill the particle when MaxCollisions is reached |
UMETA | Kill the particle when MaxCollisions is reached |
UMETA | Kill the particle when MaxCollisions is reached |
UMETA | Kill the particle when MaxCollisions is reached |
EPCC_MAX |
Remarks
Flags indicating what to do with the particle when MaxCollisions is reached