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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Beam > UParticleModuleBeamTarget
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamTarget.h |
Include | #include "Particles/Beam/ParticleModuleBeamTarget.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleBeamModules.cpp |
bool ResolveTargetData
(
FParticleBeam2EmitterInstance * BeamInst,
FBeam2TypeDataPayload * BeamData,
const uint8 * ParticleBase,
int32 & CurrentOffset,
int32 ParticleIndex,
bool bSpawning,
FBeamParticleModifierPayloadData * ModifierData
)