Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Beam > API/Runtime/Engine/Particles/Beam/UParticleModuleBeamBase
- UParticleModule::CanTickInAnyThread()
- UParticleModuleBeamBase::CanTickInAnyThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamBase.h |
Include | #include "Particles/Beam/ParticleModuleBeamBase.h" |
virtual bool CanTickInAnyThread()
Remarks
Return false if this emitter requires a game thread tick