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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Attractor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleAttractorBase
- UParticleModuleAttractorPoint
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Attractor/ParticleModuleAttractorPoint.h |
Include | #include "Particles/Attractor/ParticleModuleAttractorPoint.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI, Meta=(DisplayName="Point Attractor"))
class UParticleModuleAttractorPoint : public UParticleModuleAttractorBase
Variables
Type | Name | Description | |
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uint32: 1 | bAffectBaseVelocity | If true, the velocity adjustment will be applied to the base velocity. |
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uint32: 1 | bOverrideVelocity | If true, set the velocity. |
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uint32: 1 | bUseWorldSpacePosition | If true, treat the position as world space. So don't transform the the point to localspace. |
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uint32: 1 | Negative_X | Whether particles can move along the negative X axis. |
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uint32: 1 | Negative_Y | Whether particles can move along the negative Y axis. |
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uint32: 1 | Negative_Z | Whether particles can move along the negative Z axis. |
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FRawDistributionVector | Position | The position of the point attractor from the source of the emitter. |
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uint32: 1 | Positive_X | Whether particles can move along the positive X axis. |
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uint32: 1 | Positive_Y | Whether particles can move along the positive Y axis. |
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uint32: 1 | Positive_Z | Whether particles can move along the positive Z axis. |
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FRawDistributionFloat | Range | The radial range of the attractor. |
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FRawDistributionFloat | Strength | The strength of the point attractor. |
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uint32: 1 | StrengthByDistance | The strength curve is a function of distance or of time. |
Constructors
Type | Name | Description | |
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UParticleModuleAttractorPoint
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
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void | Render3DPreview
(
FParticleEmitterInstance* Owner, |
Render the modules 3D visualization helper primitive. |
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void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |