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Unreal Engine C++ API Reference > Runtime > Engine > Particles > AParticleEventManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleEventManager.h |
Include | #include "Particles/ParticleEventManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEventManager.cpp |
virtual void HandleParticleCollisionEvents
(
UParticleSystemComponent * Component,
const TArray < FParticleEventCollideData > & CollisionEvents
)