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Unreal Engine C++ API Reference > Runtime > Engine > Particles > AEmitterCameraLensEffectBase
Syntax
UPROPERTY (EditDefaultsOnly, Category=EmitterCameraLensEffectBase,
Meta=(MustImplement="/Script/Engine.CameraLensEffectInterface"))
TArray < TSubclassOf < AActor > > EmittersToTreatAsSame
Remarks
If an emitter class in this array is currently playing, do not play this effect. Useful for preventing multiple similar or expensive camera effects from playing simultaneously.