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Unreal Engine C++ API Reference > Runtime > Engine > PacketHandlers > StatelessConnectHandlerComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h |
Include | #include "PacketHandlers/StatelessConnectHandlerComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PacketHandlers/StatelessConnectHandlerComponent.cpp |
void SendChallengeResponse
&40;
EHandshakeVersion HandshakeVersion,
uint8 InSecretId,
double InTimestamp,
uint8 InCookie
&41;
Remarks
Constructs and sends the handshake challenge response packet, from the client to the server
Parameters
Name | Description |
---|---|
HandshakeVersion | The handshake format version to use when sending |
InSecretId | Which of the two server HandshakeSecret values this uses |
InTimestamp | The timestamp value to send |
InCookie | The cookie value to send |