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Unreal Engine C++ API Reference > Runtime > Engine > PacketHandlers > StatelessConnectHandlerComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h |
Include | #include "PacketHandlers/StatelessConnectHandlerComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PacketHandlers/StatelessConnectHandlerComponent.cpp |
bool ParseHandshakePacket
&40;
FBitReader & Packet,
FParsedHandshakeData & OutResult
&41; const
Remarks
Parses an incoming handshake packet (does not parse the handshake bit though) Whether or not the handshake packet was parsed successfully
Parameters
Name | Description |
---|---|
Packet | The packet the handshake is being parsed from |
OutResult | The parsed handshake data, if successful |