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Unreal Engine C++ API Reference > Runtime > Engine > PacketHandlers > StatelessConnectHandlerComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PacketHandlers/StatelessConnectHandlerComponent.h |
Include | #include "PacketHandlers/StatelessConnectHandlerComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PacketHandlers/StatelessConnectHandlerComponent.cpp |
int32 GetAdjustedSizeBits
&40;
int32 InSizeBits,
EHandshakeVersion HandshakeVersion
&41; const
Remarks
Calculate the adjusted predefined packet size, based on MagicHeader