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Unreal Engine C++ API Reference > Runtime > Engine > PackedLevelActor > APackedLevelActor > CreateOrUpdateBlueprint
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActor.h |
Include | #include "PackedLevelActor/PackedLevelActor.h" |
static bool CreateOrUpdateBlueprint
(
ALevelInstance * InLevelInstance,
TSoftObjectPtr < UBlueprint > InBlueprintAsset,
bool bCheckoutAndSave,
bool bPromptForSave
)