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Unreal Engine C++ API Reference > Runtime > Engine > Net > Util > TSequenceNumber
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/Util/SequenceNumber.h |
Include | #include "Net/Util/SequenceNumber.h" |
bool operator>
&40;
const TSequenceNumber & Other
&41; const
Remarks
Return true if this is > Other, this is only considered to be the case if (A - B) < SeqNumberHalf since we have to be able to detect wraparounds