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Unreal Engine C++ API Reference > Runtime > Engine > Net > UVOIPTalker
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h |
Include | #include "Net/VoiceConfig.h" |
UFUNCTION (BlueprintNativeEvent, Meta=(DisplayName="End Talking"),
Category="Audio|Voice|Notification")
void BPOnTalkingEnd()
Remarks
Blueprint native event for when this player stops speaking.