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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepSerializationSharedInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
const FRepSerializedPropertyInfo &42; WriteSharedProperty
&40;
const FRepLayoutCmd & Cmd,
const FRepSharedPropertyKey & PropertyKey,
const int32 CmdIndex,
const uint16 Handle,
const FConstRepObjectDataBuffer Data,
const bool bWriteHandle,
const bool bDoChecksum
&41;
Remarks
Creates a new SharedPropertyInfo and adds it to the SharedPropertyInfo list.
Parameters
Name | Description |
---|---|
Cmd | The command that represents the property we want to share. |
PropertyKey | A unique key used to identify the property. |
CmdIndex | Index of the property command. Only used if bDoChecksum is true. |
Handle | Relative Handle of the property command. Only used if bWriteHandle is true. |
Data | Pointer to the raw property memory that will be serialized. |
bWriteHandle | Whether or not we should write Command handles into the serialized data. |
bDoChecksum | Whether or not we should do checksums. Only used if ENABLE_PROPERTY_CHECKSUMS is enabled. |