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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
void UpdateUnmappedObjects_r
&40;
FReceivingRepState &42;restrict RepState,
FGuidReferencesMap &42; GuidReferencesMap,
UObject &42; OriginalObject,
UNetConnection &42; Connection,
FRepShadowDataBuffer ShadowData,
FRepObjectDataBuffer Data,
const int32 MaxAbsOffset,
bool & bCalledPreNetReceive,
bool & bOutSomeObjectsWereMapped,
bool & bOutHasMoreUnmapped
&41; const