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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
void SerializeProperties_DynamicArray_r
&40;
FBitArchive & Ar,
UPackageMap &42; Map,
const int32 CmdIndex,
FRepObjectDataBuffer Data,
bool & bHasUnmapped,
const int32 ArrayDepth,
const FRepSerializationSharedInfo & SharedInfo,
FNetTraceCollector &42; Collector,
const UObject &42; OwningObject
&41; const