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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
void SendProperties_r
&40;
FSendingRepState &42;restrict RepState,
FNetBitWriter & Writer,
const bool bDoChecksum,
FRepHandleIterator & HandleIterator,
const FConstRepObjectDataBuffer SourceData,
const int32 ArrayDepth,
const FRepSerializationSharedInfo &42;const restrict SharedInfo,
const ESerializePropertyType SerializePropertyType
&41; const