Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
void SendProperties_BackwardsCompatible
&40;
FSendingRepState &42;restrict RepState,
FRepChangedPropertyTracker &42; ChangedTracker,
const FConstRepObjectDataBuffer Data,
UNetConnection &42; Connection,
FNetBitWriter & Writer,
TArray< uint16 > & Changed
&41; const
Remarks
Currently only used for Replays / with the UDemoNetDriver.