Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
void SendProperties_BackwardsCompatible_r
(
FSendingRepState *RESTRICT RepState,
UPackageMapClient * PackageMapClient,
FNetFieldExportGroup * NetFieldExportGroup,
FRepChangedPropertyTracker * ChangedTracker,
FNetBitWriter & Writer,
const bool bDoChecksum,
FRepHandleIterator & HandleIterator,
const FConstRepObjectDataBuffer Source
) const