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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
bool ReceiveProperties_BackwardsCompatible
&40;
UNetConnection &42; Connection,
FReceivingRepState &42;restrict RepState,
FRepObjectDataBuffer Data,
FNetBitReader & InBunch,
bool & bOutHasUnmapped,
const bool bEnableRepNotifies,
bool & bOutGuidsChanged,
UObject &42; OwningObject
&41; const
Remarks
Currently only used for Replays / with the UDemoNetDriver.