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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
bool ReceiveCustomDeltaProperty
&40;
FReceivingRepState &42;restrict ReceivingRepState,
FNetDeltaSerializeInfo & Params,
FStructProperty &42; Property
&41; const
Remarks
Attempts to receive the custom delta property.
Parameters
Name | Description |
---|---|
Params | Params that we'll use to receive. The PackageMap member must be non null. The Object member must be non null. The Reader member must be non null. |
Property | The Property that we're trying to received. This is expected to be a valid Replicated property that is a CustomDelta type. |