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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
void PruneChangeList
&40;
const FConstRepObjectDataBuffer Data,
const TArray< uint16 > & Changed,
TArray< uint16 > & PrunedChanged
&41; const
Remarks
Clamps a changelist so that it conforms to the current size of either an array, or arrays within structs/arrays.
Parameters
Name | Description |
---|---|
Data | Object memory. |
Changed | The changelist to prune. |
PrunedChanged | The resulting pruned changelist. |