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Unreal Engine C++ API Reference > Runtime > Engine > Net > FRepLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include | #include "Net/RepLayout.h" |
Source | /Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
void FilterChangeListToActive
&40;
const TArray< uint16 > & Changelist,
const TBitArray<> & InactiveParentHandles,
TArray< uint16 > & OutActiveProperties
&41; const
Remarks
Same as FilterChangeList, but only populates an Active Change List.